Create a proposal for a game. The purpose of this project is to consider how you can integrate some of the ideas we have been discussing throughout the semester into your plans for a game.
Your game proposal should be written to explain both the what of your game design--what story, if any, your game will follow, some details of avatars, npcs, and levels, and how the gameplay will work--and the why of your design--why you chose the avatar designs and level designs you did, what cognitive tasks the player will have to complete to succeed, and so on. In particular, the explanations of your choices should include references to specific ideas and citations from readings we've used throughout the semester.
Form of the project:
- While it would be just fine to produce an entirely textual project, I am open to students supplementing their project with other media to present their ideas. Please use generally available formats, though. I don't want to try to grade Maya files.
- One form for the project could be a two-part format. The first part would be a game proposal, perhaps including multiple modes of presentation, and would cover the what elements of the game. The second part would then be a written section explaining the why parts of the game.
- Alternatively, you could produce a project that mixes the reasoning (why) section together with the what elements that explain the detail of the project.
Goals for the project (Do these things):
- With this project, you will demonstrate your understanding of the various concepts and ideas discussed throughout the semester. The two halves of the project will ideally play off one another, with your reasoning section expanding and amplifying the design section.
- Both parts of the project are important. Projects with no reasoning elements will not pass.
Nitty Gritty:
- Text sections should adhere to MLA Format (12 point font, double-spaced, stapled, works cited list)
- There is no set length for the project, but all projects should include enough information for the reader to get a detailed sense of what the game will be, how gameplay will function, and so on.
- As part of the reasoning section for the project, you should draw on (and quote from) 3-5 (or more) readings from the course. Ideally, you will use these citations to explain some of the ideas you are drawing on for your projects.
- You should include an MLA Works Cited list. (You can find the MLA info for our in-class readings here. (See below for examples of citations)
- Outline or 2 paragraph pre-proposal due 27 Nov (worth 10%)
- Rough Draft due 4 Dec (worth 10%)
- Final Draft due 11 Dec (worth 80%)
Assessment:
- Assessment of this project will use on the rubric developed in class discussion.
Example citations
If you're using a citation of an article from a collected book (as many of our class readings were), it should look like this:
Lastnameauthor, Firstname. "Article title in quotes." Book title in italics or underlined. Editor1 and Editor2, eds. City of publication: Publishing house, year.
A video game can be cited in a similar way. A videogame citation should include the game, the publisher, and the year, at a minimum. You could also examine citations for films to see similar kinds of media citations:
Game Title in Italics. Platform. Publisher not in quotes, year.
For further clarification, see the
Purdue OWL for a more comprehensive look at MLA formatting.