Assignments and Coursework

In-class work: 150 points

Throughout the term, we will do a variety of exercises in class. Some of these are short writings, thought experiments, games, and discussions. These in-class exercises are essential to our collaborative exploration of game culture. As long as you participate fully in them, you will usually get full credit. In-class work may not be made up (so if you miss class, you miss this work).

Discussion Sessions: 100 points

Each week, you will be assigned a reading for the course. Aside from the reading responses you will write (see below), several of you will be assigned to lead the class discussion for that week's reading. When a group leads a discussion, they should say a few introductory remarks (no longer than five minutes) to orient the discussion, and should distribute a handout to the class. Each group is responsible for leading two discussions.

Blog: 300 points

Game Culture Watch: 100 points
Each month, you will be assigned a game culture blog from the class list to monitor. Your job will be to post information and commentary to the class blog, Game Culture Watch at least once per week; I encourage you to post more-good blogs are good because they're updated and visited often. Posts can vary, but you should post some commentary and conversation. A good target is 100-200 words of your own, plus some text quoted from another blog.

Game Journal: 100 points
As part of this course, you will select a video game to complete. Each week, you should post at least one entry on your personal blog about your experience playing the game. These journal entries can explore your joys, frustrations, problems, tricks, or just observations. Ideally, you will begin drawing connections between the games and the texts we're reading in class. While your contributions may vary drastically, you should aim to write 200-300 words per week about your game. Note: you should be finished with your game somewhere around the 13 week mark. After that time, you may write more entries about your game, but they will not affect your "game journal" grade. If you finish your game early, you may select another game from the list to play, or you may re-play and/or elaborate on your experiences playing your assigned game.

Reading Responses: 100 points
For each reading, you will be given a short writing assignment. These writings are meant to focus your thinking about the reading and help you begin to draw connections between the text and other work we've done in the course. Your response should be posted on your personal blog before the beginning of class.

Game Analysis: 200 points

The game analysis project draws on the skills explored in the first and second levels of the course, using interpretation and semiotics to explore the messages hidden in texts. Your game analysis will examine a game for its socio-cultural contexts, offering detailed explanations of the game and highlighting its messages. Your project will suggest how the game functions within its cultural milieu and how the game might be changed or revised to fit its milieu better. (You will receive more detailed instructions and a grading guide when this project is assigned.)

Game Proposal: 250 points

The game proposal asks you to shift from interpretation to invention, applying the knowledge you've discovered in the first three levels of the course to an idea for a new game. While I do expect you to explain what your game will be (basic plot, perspective, etc), this proposal will focus on situating your game within the context of game culture. You will use the texts we've read thus far to explain your game's relationship to major cultural issues and to other games on the market.


Columbia College Chicago Game Culture
Monday, 18-Dec-2006 21:10:14 PST
Copyright Brendan Riley 2005-2006