Game Culture, Spring 2007

Game Analysis Project

See also: grading rubric

Craft a careful analysis of a video game. You should choose a game you're familiar with or the game you are playing for this course. Your argument should explore the game's semiotic domain, examining key elements and making an argument about the game's place in our cultural milieu.

In the first few weeks of the course, we have discussed the idea of 'semiotics' and explored a number of conceptual discussions of games as texts full of meaning. This project is an extrapolation of those conversations and readings.

Goals of the project:

Tips for the project (Do these things):

Cautions as you work on the project (Don't do these things):

Nitty Gritty:

Some ideas to get you started:

Off limits: Due to an overwhelming number of previous papers exploring these games, I am placing Fable and the Grand Theft Auto series off limits for this assignment.


Columbia College Chicago Game Culture
Wednesday, 20-Feb-2008 09:59:02 PST
Copyright © 2008 Brendan Riley