Game Culture, Spring 2007

Schedule

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Week 1: What is Game Culture? (30 Jan)

Activity: Discuss course philosophy;
introduce ourselves to one another;
syllabus review; text review; activity discussion;
sample writing
introduction to blogs;

Homework due: None.


Week 2: Introduction to semiotics (6 Feb)

Activity: Lecture: How do semiotics work?
(for more info, see Semiotics for Beginners.)
Semiotics exercise.
First discussion panel (Brendan!).
Semiotic Domains discussion
Choose games.
Assign discussion panels.

Homework due:
Read "Speaking of Games" (GDR)
Read "Nature and Significance of Play" by Huizinga (GDR)
Read "Chapter 2: Semiotic Domains" by James Gee (WVGH)
Sign up for a blog at imamp.colum.edu
Email Brendan
Blog a response to these two readings


Week 3: Games we Play (13 Feb)

Activity: Discuss readings.
How do play and semiotics interact?

Homework due:
Read "Play and Ambiguity" and "Unwritten Rules" from GDR
Reading response: respond to these readings
Game Journal: first game journal entry.
GameCultureWatch: blog an entry about your assigned 'beat.'


Week 4: Identity in Games (20 Feb)

Activity: Discussion 1: Bateson
Discuss Gee.
Game analysis project assigned.

Homework due:
Read "Player and Character" and "A Theory of Play and Fantasy" by Bateson (GDR)
Read Gee, Chapter 3: Learning and Identity
Personal blog: respond to these readings; second game journal entry
GameCultureWatch: blog another entry about your assigned 'beat.'


Week 5: Stories in Games (27 Feb)

Activity: Discuss readings and ideas of "theory."
Discussion 2: Mateas and Stern

Homework due:
Read "Games and Narratives," "Interaction and Narrative" by Mateas and Stern, and "Game Design as Narrative Architecture" by Henry Jenkins
Personal blog: respond to this reading; third game journal entry
GameCultureWatch: blog another entry about your assigned 'beat'


Week 6: Cultural Representation (5 Mar)

Activity: Talk about theorizing games as structure and the
relationship to theorizing games as texts.
Discussion 3: Fine

Homework due:
Read "Cultural Representation", "Bow, Nigger" by always_black, and "Frames and Games" by Gary Alan Fine (GDR)
Personal blog: respond to these readings; fourth game journal entry and GameCultureWatch posts due also.
Game analysis outline/proposal due


Week 7: more Cultural Representations (12 Mar)

Activity: Discuss this central split in game theory. How does it
affect the strategy of "reading" games?
Discussion 4: Jenkins
Activity: Identifying cultural models

Homework due:.
Read "Complete Freedom of Movement" by Henry Jenkins (GDR)
Read Gee, Chapter 6: Cultural Models
Personal blog: respond to these readings; fifth game journal entry
GameCultureWatch: blog your first entry about your new 'beat'
Game analysis rough draft due


Week 8: Games are good for you (19 Mar)

NO FACE-TO-FACE CLASS THIS WEEK

Activity:
Online discussion of Johnson.
Assignment: Read the questions posted by discussion group. Post thoughtful replies to two of them. One of your replies should be posted on a thread with the fewest responses (thus, by the end, we will have close to an even number on all the threads).

Homework due:
Everything Bad is Good For You (pages 1-62) by Stephen Johnson
Personal blog: respond to this reading; sixth game journal entry
GameCultureWatch: blog about your 'beat'

Game analysis final draft due by email


Spring break (26 Mar)


Level 3: Game Worlds
Week 9: Economies of Gameplay (2 Apr)

Activity:
Discussion 5: Castronova
Economy debates

Homework due:
Read "Game Economies" and "Virtual Worlds" by Edward Castronova (GDR)
Read "The Unreal Estate Boom" by Julian Dibbell (online at Wired)
Personal blog: respond to this reading; seventh game journal entry
GameCultureWatch: blog about your beat


Week 10: Situated Learning (9 Apr)

Activity: How does being online change our notions of our own
identity?
Talk: panopticon
Discussion 6: Gee
Multiple Selves activity

Homework due:
Gee, Chapter 4: Situated Meaning
Read Johnson, skim "television" (63-116), read 116-136
Personal blog: respond to this reading; seventh game journal entry
GameCultureWatch: blog about your beat


Week 11: What do we get from game worlds?(16 Apr)

Activity: Players rights and Game mechanics
Discussion 7: Bartle
New beats assigned

Homework due:
Read "Hears, Clubs, Diamons, Spades" by Richard Bartle and "Declaring the Rights of Players" by Raph Koster (GDR)
Personal blog: respond to this reading; eighth game journal entry
Game Culture Watch: blog about your 'beat'
Game analysis revisions due


Level 4: Game Culture
Week 12: Social worlds (23 Apr)

Activity:
How do our interactions with one another change our
understanding of culture and the world? How do these worlds encroach
on us?
Discussion 8: Gee
Show, discuss final project grading rubric

Homework due:
Read "Shoot Club" by Tom Chick (GDR)
Read Gee, Chapter 7: The Social Mind and Conclusion
Personal blog: respond to this reading; ninth game journal entry
GameCultureWatch: blog about your beat


Week 13: What games are for us (30 Apr)

Activity:
General discussion of how games fit in our culture, what people think about them and what they are.
Discussion 9:
Turkle

Homework due:
Read Turkle, selections (OASIS handouts)
Community reading TBA
Final Project outline or pre-proposal due.
Personal blog: respond to this reading; tenth game journal entry
GameCultureWatch: blog about your beat


Week 14: Intelligence, Culture, and Games (7 May)

Activity: A discussion of game design, ethics, and current events.
Discussion 10: Johnson
Extra credit presentations
Conversation about projects/progress
Course evaluations! Whoo!

Homework due:
Johnson, remainder of Everything Bad is Good for You
Final Project rough draft due.
Personal blog: respond to this reading; eleventh game journal entry
GameCultureWatch: blog about your beat


Week 15: Final Class. (14 May)

Activity: Share final projects; final discussion; course reflection
and chit-chat.

Homework:
Final Projects due.
Final GameCultureWatch post.


Columbia College Chicago Game Culture
Wednesday, 07-May-2008 10:17:11 PDT
Copyright © 2008 Brendan Riley